
FOW THE QUEST OF THE SEVEN KEYS BOOSTER
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Description
The attack on Velmadia's kingdom has left the only bastion of good in Yomidgard in ruins. And yet, our heroes' resolve remains unbroken.
Following the orders of the Goddess Velmar, Nero and his friends set out in search of the seven keys of magic, magical objects of immense power, capable of opening a portal that will take them beyond the borders of Yomidgard.
But these keys are in the possession of the most dangerous villains in all of Yomidgard, people so cruel and twisted that they have no qualms about lying, deceiving, and destroying to get what they want. Our… heroes? will travel to places as remote as Dragonoid District, a den of depravity and revelry ruled by the Dragonoid Matriarch; to the Maw of the Void, the deepest caverns of the Abyssal Pit, home to the Rat King; to the forgotten kingdom of Outland, former home of the Life Tree, now abandoned and deserted; and even to Raven's Order's Castle, where their journey began, to confront Professor Morgana herself, this time with her full power unleashed.
They all know they must risk their lives to find and recover the seven keys to magic before the next attack on Velmardia, but in the meantime, they must decide what to do with the newly discovered body of the Archdemon Varkuzhal, and whether to fulfill the promise they made to reunite his head and body, even at the cost of bringing about the end of the world. Will they be ready to embark on the quest of their lives?
Join the main characters of the Evil Cluster on their final adventure through all Yomidgard! This is the moment of truth, of proving their worth, and of a tremendous combat between gods, demons, angels, and humans!
In the Evil Cluster, the new mechanics are not tied to any specific Ruler (or to a specific set). Instead, each supports cards from three attributes simultaneously, dramatically expanding deckbuilding possibilities. At the same time, each Ruler introduces unique and exclusive gameplay, reflecting their devotion to the Goddess Velmar, and harnessing a returning fan-favourite ability: Divinity.
This Cluster also brings something truly groundbreaking to Force of Will: Warden, a brand-new card type that has already revolutionized the gameplay!
Hold your magic wand! The Evil Cluster of Force of Will has reached its climax!
Total 100 kinds
♦ Normal — 40 kinds
♦ Rare — 28 kinds
♦ Super Rare — 20 kinds
♦ Marvel Rare — 3 kinds
♦ Marvel Rare / J-Ruler — 2 kinds
♦ Ruler / J-Ruler — 4 kinds
♦ Extension Rule — 3 kinds
♦ SP Card — 25 kinds
♦ Secret Card — 5 kinds
♦ Special Secret Card — 2 kinds
